Captain Kirk’s Enterprise. Thor’s Mjölnir. Indiana Jones’s fedora.

You’ve discussed how to build attachment to a character, but how do you build attachment to a vehicle or vessel, a weapon, or any other object? Attachment to the point where we care about the object and don’t want to see it destroyed? To the point where if a character mistreats, steals, or threatens the object, we hate that character exactly as if they’d done that to a person?

Thank you

Dave L

Hey Dave, that’s a fascinating question! 

We don’t have as firm an understanding of building attachment to objects as we do with characters, but in most cases I think it’s a similar process, just with more limited options. 

For characters, attachment is basically a function of likability multiplied by time. While a lot of things can make readers like a character, the most common qualities are selflessness, sympathy, and novelty. The more time we spend with characters who demonstrate those qualities, the more attachment we build. Yes, that inclusion of “novelty” means one of the ANTS is nested inside another in this case. Stories are weird. 

Anyway, at least one of these is directly applicable to objects: novelty. Indiana’s hat is cool looking, though as a recent Epic Rap Battles of History pointed out, he’s hardly the first one to rock that particular look. The rise of certain online subcultures have also significantly decreased the coolness factor of anything that resembles a fedora. In contrast, Mjölnir has significantly more distinctive traits, like returning to Thor when called and requiring its wielder to be “worthy,” whatever that means. 

Meanwhile, the Enterprise was extremely novel at the time Star Trek first aired, looking highly distinct from other popular scifi ships of the era. That’s a big reason why each Star Trek show tries hard to give their ship a new spin and why the main characters’ ship is usually rare in the larger fleet. When the Enterprise D meets other Starfleet vessels, they’re most likely to be Excelsiors or Mirandas, rather than another Galaxy Class. 

The other two categories are a lot harder to define for inanimate objects. Can a spaceship be selfless and sympathetic (without being a sapient AI, that is)? Sort of. The best analogy for selflessness in an inanimate object is how much it helps the characters. If the characters depend on an object to do things that no other object in their position can do, that will build attachment. Sympathy is more direct: If an object is old, in poor repair, or otherwise less obviously capable, it will still create feelings of sympathy in the reader. That’s why Serenity, a modest cargo hauler, often feels more endearing than top of the line warships like the Enterprise. 

A lot of this already depends on relationships to the main characters. In Battlestar Galactica, the eponymous Galactica generates some sympathy because it’s old and out of date compared to newer ships like the Pegasus, and it also puts our heroes in the position of having to fight off the Cylons in a near obsolete warship. This primes us to cheer for the old ship so much that we don’t even mind when it can actually chew up Cylon ships two at a time, which feels odd if it’s old and out of date. 

From there, you can also build attachment simply by how much time and effort the characters put into the object in question. If the heroes are always repairing and upgrading their ship, or if they forge a sword themselves, that builds attachment. We can see this in the novel Chilling Effect. The hero is trying to get her old ship back, but we don’t have any attachment to that ship. On the other hand, we’ve seen her rebuild her new ship from the ground up, so it actually feels more important. 

Using these various metrics, it seems like the Enterprise would score highest on attachment, followed by Mjölnir (specifically talking about the movies), and then Indy’s hat. That certainly matches my experience. 

  • The Enterprise was the main focus of a series and several movies, nearly as much as the characters.
    • It was new and cool. It made the crew’s mission possible. It even got some sympathy toward the end after getting mauled in Wrath of Khan. 
    • The characters often repair and upgrade it.
    • Losing it in Search for Spock is a real gut punch in what’s otherwise an okay movie. 
  • Mjölnir is Thor’s main weapon for a bunch of movies, and it’s just a cool item.
    • Plus, Thor needs it to fight baddies.
      • Ragnarok gives him new lightning powers to ease the blow. 
    • Losing Mjölnir is very sad, but not heartbreaking.
      • Though replacing it with the super boring Stormbreaker is a bit insulting. 
  • Indy’s hat is a neat hat that completes his look.
    • Unlike his whip, he doesn’t use the hat for anything other than looking good.
      • And keeping the sun off, but the movie doesn’t emphasize that. 
    • If Indy lost his hat, it would be somewhat sad, but we’d probably move on with our lives.
      • The biggest loss would be to Indy’s aesthetic, and he could fix that by getting a new hat. 

Hope that answers your question, and good luck with your story!

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