Copy
3 May 2019

Newsletter #2

Latest updates in informal/nonformal STEAM learning
 

And the winner is... 

We are very happy to announce that Modra delavnica - Zavod Simetris’ from Slovenia have won the SySTEM 2020 STEAM Award. They develop and implement activities for the integrated development of children and adults such as robotics, 3D printing etc. As winners, they will be able to attend the upcoming Ecsite conference in Copenhagen for free,  meet the SySTEM 2020 team and learn from each other in organising STEAM activities.

...we are still on a mission to map STEAM education outside the classroom across Europe. More than 200 organisations already joined this Europe-wide network. If you still haven't done it, fill in our questionnaire and put your organisation on the SySTEM 2020 map before 15th June. After this date, our research team will start with data analysis.
We are looking for after-school programmes, summer camps, libraries, museums, makerspaces, festivals, popular magazine’s, vloggers, blogs or other initiatives that offer STEAM activities. Help us spread the word! Share our post or tag other parties
 

The SySTEM 2020 map: behind the scenes 

This is probably one of the most complex things I’ve done at Waag because I had to do it from scratch

 

Combining his interests in both sociology and website design, Alain Otjens has landed himself at Waag in Amsterdam as a front-end developer. His role at Waag is varied, pushing him towards making technology that is better attuned to democratic values and technology that fosters positive societal change. His newest project encouraged him to think outside the box and design something new, a Europe wide network cataloguing initiatives that provide science learning outside the classroom – the SySTEM 2020 map.

We spoke to Alain about his role in helping to construct the SySTEM 2020 map, the challenges he faced and the steps we need to think about in making sure this resource is sustained into the future.

Q. Alain, could you tell us a little bit about yourself?

For two years, I’ve been a front-end developer and designer at Waag. My background is in sociology, but on the side, I was always working as a freelance website developer. Waag is a great combination of both of these things.

Q. How did you go about making the map, what was your starting point?

I knew what STEAM stood for, but I wasn’t very familiar with the topic. I specialise more on the internet, technology and privacy. Having said that, of course, STEAM is one of the priorities of Waag. The process started with digging into the subject, first through the project proposal, then through discussions with colleagues at the LEARN team – one of Waag’s research groups.  An important step in the process was really to gather requirements from different stakeholders. For me, it was crucial to understand that I was to make a tool for researchers who want to have a better understanding of the field.

Q. Waag has been involved in other data visualisation projects, haven't you?

Right now, we are working on a number of citizens science projects, measuring air quality, gamma radiation and noise pollution. In all these projects we have maps showing the data. But Waag has a history of building interactive maps. We have a somewhat famous map of Amsterdam that visualises the age of buildings, artistically it is quite beautiful. Моre than 15 years ago we made Amsterdam RealTime, where cyclists were given GPS trackers and were asked to cycle around Amsterdam. This was really in the early days before proper GPS’ were made. This project had actually led to a whole new direction for Waag, that resulted in developing software for mobile games and tours for cell phones equipped with GPS.

Read the full interview here.
 

 

Co-designing solutions together with learners and educators

Click on the video to see how the co-design meeting went and meet some of our learners 

We all hold a degree of expertise – our background, upbringing and life experiences provide us all with a rich amount of knowledge and experiential expertise. By utilising a range of learners and educators we were able to address a range of common problems found within out of school learning initiatives. The topics discussed were broad, but by the end of day one, three common issues were raised.

  1. How do we increase inclusivity in science learning outside the classroom?
  2. Should and how can accreditation be devised and awarded to young learners taking part in science learning outside the classroom?
  3. Lastly, how do we engage and connect with young learners with science learning outside the classroom – what is it about their environment that may push them towards or away from science?

However, outlining the problems facing science learning outside the classroom was not the only purpose of this meeting. In reply to these problems, educators and learners collaborated to co-design solutions to address and overcome these problems. From new committees in the local council for young learners to join, providing a new voice for STEAM subjects and the community, to creating a badge system that accredits and certifies involvement in initiatives that provide informal learning. By the end of our two- day workshop in Helsinki that took place in March, a total of 12 designs were showcased, and over the next few months, some will be chosen to be prototyped and put into action. 

 

GOOD READS

Articles and Books for you

 

EVENTS

Worth putting in your diary

  1. Tinkering and Making: from practising to reflecting: the ideology, mechanisms and effectiveness of the tinkering and the maker movement.
  2. Finland, Switzerland and New Zealand lead the way at teaching skills for the future: an article based on the Worldwide Educating for the Future Index’s (WEFFI) ranking
  3. 10 European edtech startups that are transforming the way we learnshowcasing a variety of new technologies applied to education
  4. The Roots of STEM Success: Changing Early Learning Experiences to Build Lifelong Thinking Skills: The American Center for Childhood Creativity’s (CCC) report on how young children approach STEAM 
The SySTEM 2020 project, coordinated by Science Gallery Dublin, focuses on science learning outside the classroom. It aims to tackle scientific literacy and STEM education of children and teenagers, in order to support our future citizens in this world of fast-evolving science and technology. 

This newsletter was prepared by Ecsite for SySTEM 2020. The project is funded by the European Commission’s Horizon 2020 Programme under the grant agreement no. 788317.

Copyright © 2019 SySTEM 2020, All rights reserved.
You are receiving this email because you opted in via our website.

Our mailing address is:
SySTEM 2020
Av Louise 89/7 floor
Brussels 1050
Belgium
Add us to your address book

Want to change how you receive these emails?
You can update your preferences or unsubscribe from this list.

Email Marketing Powered by Mailchimp