Doom 2 mod Annie launches after 12 years in development

The dedication of modders never ceases to amaze me. Yesterday, a new mod for DOOM II launched its first episode after twelve years in development. I’d struggle to focus on a single project for twelve days.

The mod, bearing the slightly bizarre name of Annie, was created by amateur level designer Serge Jaeken. According to Jaeken, the mod includes “many custom elements” like textures, music, monsters, weapons and more. In addition, it was created using GZDoom, which means it takes advantage of several visual effects not available in vanilla doom, such as fog, 3D floors, slopes and scripts. Indeed, it looks more like a Quake mod than a DOOM II mod, as you can see from the images below.

 Snazzy eh?

This release includes the first of four planned episodes, including four of the mod’s intended sixteen levels. The plot revolves around the capture of a live Spider Mastermind by the UAC, which is codenamed Annie. Taken to a research facility on the planet Thanatos, the UAC re-engineer Annie to act as a defence against a further demonic outbreak. Shockingly, this plan  goes horribly wrong. That’s where you come in, as Jaeken explains:

“The UAC headquarters on Earth received a distress call by the last of the remaining UAC personnel on Thanatos. The message that the headquarters received was disrupted and chaotic, so the marines sent in to deal with the situation didn't know exactly what to expect on Thanatos and were quickly overrun by the invaders.

As the only surviving member of your squad, you made your way into the nearest complex, hell-bent on shutting down the entire installation and facing the biggest threat that mankind has ever known...”

Sounds like a fine premise for some classic DOOM demon blasting. You can download episode one of Annie either from ModDB or directly from Jaeken’s website.

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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