Game Character Creation Series: Kila
Over the course of this extremely in-depth series, you'll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series from veteran artist Antony Ward, will help you build a solid foundation and a true understanding of the character creation process.
Posts in this series
Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling
Game Character Creation Series: Kila Chapter 2 – Low Resolution Modeling
Game Character Creation Series: Kila Chapter 3 – UV Mapping
Game Character Creation Series: Kila Chapter 4 - Texture Baking & Building
Game Character Creation Series: Kila Chapter 5 - Skeleton Building and Binding
Game Character Creation Series: Kila Chapter 6 - Basic Character Rigging
Game Character Creation Series: Kila Chapter 7 – Facial Rigging with Joints
Game Character Creation Series: Kila Chapter 8 - Rigging with Blend Shapes
Game Character Creation Series: Kila Chapter 9 - Hair Rigging
Game Character Creation Series: Kila Chapter 10 - Level of Detail Variations