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5-Star User Experience: What Going Out To Eat Teaches Us About UX Design

Jimmy Chandler
November 18, 2015

5-Star User Experience: What Going Out To Eat Teaches Us About UX Design

Presented at edUI November 10, 2015 and New York Code + Design Academy November 18, 2015.

Are you hungry for a fresh perspective on UX design? In this fun and interactive presentation, we will step outside the confines of our digital devices and explore how great restaurants meet their customers’ needs (and how other restaurants fail to do so). Looking at the principles of restaurant hospitality, we’ll discover how these principles apply to building better websites and mobile apps. We’ll discuss what great restauranteurs and great designers have in common, and we’ll generate some user experience best practices that participants can apply to existing and future designs. We’ll connect these ideas to what we know about how the human brain works and how our emotions impact our decision-making, and how we can go beyond meeting basic needs to delighting our audiences.

What You'll Learn:

- The importance of empathy and insight in design
- How to think about experiences as a series of events that can be stressful or pleasurable
- Ways to delight your users

Jimmy Chandler

November 18, 2015
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  1. Jimmy Chandler @uxprinciples about.me/jimmychandler www.uxprinciples.com https://www.linkedin.com/in/jimmychandler [email protected] 5-Star User Experience:

    What Going Out To Eat Teaches Us About UX Design Presented at: 
 The New York Code + Design Academy November 18, 2015 #5StarUX
  2. PERSONA Jimmy Chandler LOCATION COMPANY ROLE Brooklyn, NY UX Principles

    UX Architect Jimmy is an independent UX Architect who works with his clients to solve complex problems by designing user-friendly and effective websites and mobile apps. His clients have included Fortune 500 companies, startups, government agencies, and non-profits. Jimmy is a frequent organizer, volunteer, coach, and speaker for UX Camp, IXDA, UXPA, Startup Weekend, and other organizations and events. Leader in the UX Community Engagement Channels Frustrations Poor design upsets me. I get frustrated with technology easily, as I know many people do. So I can empathize with their plight, and I try to help my clients delightfully engage their customers rather than make them angry. iPhone 6 MacBook Pro 15” iPad 3, Kindle Podcasts, Spotify, Youtube TV (Roku, Broadcast, no Cable) What Matters Most Least Most Design Least Most People’s Needs Least Most Technology Platform B.A. in Government College of William and Mary 18 yrs Industry Experience Jimmy Chandler | UX Principles
  3. Most Important • Food quality (tasty) • Smell and cleanliness

    • Cost (value) • Respect our requests • Atmosphere/Noise Level • Easy to get to (parking, transit) • Accessible
  4. First Rule of UX You cannot not communicate. Every behavior

    is a kind of communication. Paul Watzlawick’s First Axiom of Communication
 Source: http://52weeksofux.com/tagged/week_1
  5. • Decide on a restaurant (research) • Make a reservation

    (phone, Opentable) • Arrive, ask for a table • Wait in the bar • Seating • Greeting, drinks? • Read menu, listen to specials • Order • Drink, eat, converse • (text/email) • Wait staff asks if everything’s ok • Restroom, smoke, phone call • Refills • Talk to Manager • Clear plates • Dessert • Request check • Decide on tip, pay • Call cab • Get coats • Exit
  6. • Decide on a restaurant (research) • Make a reservation

    (phone, Opentable) • Arrive, ask for a table • Wait in the bar • Seating • Greeting, drinks? • Read menu, listen to specials • Order • Drink, eat, converse • (text/email) • Wait staff asks if everything’s ok • Restroom, smoke, phone call • Refills • Talk to Manager • Clear plates • Dessert • Request check • Decide on tip, pay • Call cab • Get coats • Exit
  7. • Decide on a restaurant (research) • Make a reservation

    (phone, Opentable) • Arrive, ask for a table • Wait in the bar • Seating • Greeting, drinks? • Read menu, listen to specials • Order • Drink, eat, converse • (text/email) • Wait staff asks if everything’s ok • Restroom, smoke, phone call • Refills • Talk to Manager • Clear plates • Dessert • Request check • Decide on tip, pay • Call cab • Get coats • Exit
  8. • Find the Seemless website • Type in URL, bookmark,

    search • Log in or sign up • Pick from My Order History • Or bookmarks, favorites or search • If searching, pick correct address • Delivery or Pickup? • Filter • Name, price, rating, delivery estimate • Or sort to narrow down search • Read reviews to help decision • Ask spouse what they want • Select restaurant • Select items • Tip amount • Checkout • Review order • Submit • Get confirmation email • Get food Seamless
  9. • Find the Seemless website • Type in URL, bookmark,

    search • Log in or sign up • Pick from My Order History • Or bookmarks, favorites or search • If searching, pick correct address • Delivery or Pickup? • Filter • Name, price, rating, delivery estimate • Or sort to narrow down search • Read reviews to help decision • Ask spouse what they want • Select restaurant • Select items • Tip amount • Checkout • Review order • Submit • Get confirmation email • Get food Seamless
  10. Technical delivery of a product Pan-roasted duck breast on French

    toast with vincotto, Blowfish Sushi, San Francisco
  11. Service = usable, useful, and reliable Pan-roasted duck breast on

    French toast with vincotto, Blowfish Sushi, San Francisco
  12. “To be on a guest’s side requires listening to that

    person with every sense, and following up with a thoughtful, gracious, appropriate response.” Dany Meyer, Setting the Table Photo Courtesy Julie Riederer, Popcorn Soup at wd~50 Hospitality
  13. How the delivery of a product makes its recipients feel.

    Photo Courtesy Julie Riederer, Popcorn Soup at wd~50
  14. Photo Courtesy Julie Riederer, Popcorn Soup at wd~50 “To be

    on a guest’s side requires listening to that person with every sense, and following up with a thoughtful, gracious, appropriate response.” Dany Meyer, Setting the Table
  15. Empathy The ability to understand and share the feelings of

    another. aka Emotional Empathy — Indi Young, author of Practical Empathy
  16. Cognitive Empathy An intent to understand another person: how they

    think, what their guiding principles are, what their reactions are…and how those reactions are different from your own — Indi Young, author of Practical Empathy
  17. Mental Models “an explanation of someone's thought process about how

    something works” Source: Wikipedia
 https://en.wikipedia.org/wiki/Mental_model
  18. "I'm not here to enter into a relationship. I just

    want to buy something." User interview
  19. Facebook reduced deactivation rate by 7% by changing the deactivation

    screen to note how your friends will no longer be able to keep in touch with you (with photos of selected friends) Source: Stephen P. Anderson, Seductive Interaction Design
  20. "The product is beautiful! And fun. As a result, when

    people have difficulties, they blame themselves. Good for Apple. Bad for the customer." https://www.fastcodesign.com/3053406/how-apple-is-giving-design-a-bad-name
  21. Addressing Mistakes • Awareness • Acknowledgement • Apology • Action

    • Additional generosity Photo Courtesy Nicolette Chandler, Casa Luca, Washington, DC
  22. Related Reading • Aarron Walter, Designing for Emotion • Whitney

    Hess, So you wanna be a user experience designer — Step 2: Guiding Principles, http://whitneyhess.com/blog/ 2009/11/23/so-you-wanna-be-a-user- experience-designer-step-2-guiding-principles/ • Indi Young • Book: Practical Empathy • Video: https://vimeo.com/98714873 • Article:
 http://rosenfeldmedia.com/blogs/mental- models/how-to-wield-empathy/ • Don Norman, Emotional Design • Stephen P. Anderson, Seductive Interaction Design • Dana Chisnell • Beyond Frustration: Three levels of happy design http://uxmag.com/articles/beyond- frustration-three-levels-of-happy-design • Deconstructing Delight: Pleasure, Flow,& Meaning http://www.slideshare.net/ danachisnell/deconstructing-delight • Jared Spool, The $300 Million Button
 http://www.uie.com/articles/ three_hund_million_button/
  23. Recommended UX Books • Abby Covert, How To Make Sense

    Of Any Mess: Information Architecture For Everybody • Don Norman, Design of Everyday Things • Steve Krug, Don’t Make Me Think (3rd Edition) and Rocket Surgery Made Easy • Alan Cooper, About Face 4 • Russ Unger and Carolyn Chandler, A Project Guide to UX Design (2nd Edition) • Peter Morville and Louis Rosenfeld, Information Architecture For the Web and Beyond (4th Edition) • Jeff Raskin, The Humane Interface • Dan Brown, Communicating Design • Dan Saffer, Microinteractions • Jennifer Tidwell, Designing Interfaces • Lidwell, Holden & Butler, Universal Principles of Design • Quesenbery & Brooks, Storytelling for User Experience • Goodman, Kuniavsky & Moed, Observing the User Experience • Halvorson & Rach, Content Strategy for the Web, 2nd Edition • Horton & Quesenbery, A Web For Everyone
  24. Recommended UX Websites • http://52weeksofux.com • http://uxmyths.com/ • http://www.lukew.com/ff/ •

    http://www.uie.com/brainsparks/ • http://aycl.uie.com
 A library of 230 seminars by experts in all things UX design. $23 per/month • http://alistapart.com/ • http://uxmag.com/ • http://www.uxbooth.com/ • http://boxesandarrows.com • http://www.subtraction.com